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USE OF GAME-BASED TECHNOLOGIES IN TEACHING FOREIGN LANGUAGES IN JURISPRUDENCE HIGHER EDUCATION

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PDF: Author(s): Bezrodnaya A. V., Kolesnik E. S.,
Number of journal: 1(74) Date: March 2026
Annotation: In the context of the globalization of legal practice, there is an increasing demand for specialists proficient in professional intercultural communication. The aim of this study is to theoretically substantiate and practically test a system of gaming technologies designed to enhance the effectiveness of foreign language education for students in legal disciplines. The scientific novelty lies in specifying the concept of game-based technologies in legal foreign language education and in the development and experimental verification of the effectiveness of foreign language professionally-oriented games used during practical foreign language classes for future prosecutors. The article confirms that the application of flexible teaching methods allows for the adaptation of techniques to various areas of law and levels of preparedness. The introduction of game-based forms of education enhances student motivation and engagement, facilitates the solid acquisition of legal vocabulary and concepts in a foreign language, develops communication skills, argumentation, and teamwork, and improves the ability to apply legal norms in an intercultural context. The authors conclude that the developed set of professionally- oriented games helps students overcome difficulties in learning a foreign language, enhances their level of foreign language professional communicative competence, internal motivation, and effective mastery of professional material. Considerable attention in this work is given to the practical application of the results: the proposed set of professionally-oriented games can be directly integrated into the educational process of law universities, used in the development of educational publications, methodological recommendations, and in the system of professional development for foreign language instructors in the field of jurisprudence.
Keywords:

game-based technologies, foreign language, jurisprudence, educational process, higher education, professional communicative competence, student’s motivation, overcoming difficulties in learning a foreign language, legal English, foreign language training for lawyers

For citation:

Kolesnik E. S., Bezrodnaya A. V. Use of game-based technologies in teaching foreign languages in jurisprudence higher education. Biznes. Obrazovanie. Pravo = Business. Education. Law. 2026;1(74):551—556. DOI: 10.25683/ VOLBI.2026.74.1575.