| PDF: |
 |
Author(s): |
Altukhova A. A., Altukhova S. O., Kononova Z. A., |
| Number of journal: |
2(75) |
Date: |
June 2026 |
| Annotation: |
The article is devoted to the formation of skills
of schoolchildren’s participation in the electoral process
through the implementation of game situations based
on the use of educational games. The implemented game
activity allows you to direct pedagogical influence on the formation
of personality, motivation for learning, development
of communicative abilities and other competencies through
the acquisition of social skills of communication and cooperation.
This will ultimately make it possible to get acquainted
with the fundamental principles of the organization
of the electoral process in Russia and the election procedure
in a non-standard way.
The educational game presented in the article implements
two game lines. The first is schoolchildren, some of whom play
the role of representatives of political parties, and the others
are the electorate. The second line of the game is the jury, who
exercise “public control” over the election procedure. The goal
of the game is to gain the largest number of votes from the electorate,
which is achieved through the involvement of players
in public speaking and discussions on the problems of modern
reality, which in turn contributes to the development of public
speaking and communication skills.
The educational game consists of two stages: the presentation
of the parties’ ideologies and the political struggle, during
which the skills of schoolchildren’s participation in the electoral
process are tested and their knowledge of social studies is
assessed.
The use of the developed educational game in the process
of generalizing knowledge in social studies lessons or in extracurricular
activities, organized and built as close as possible
to the real electoral process, contributes to the formation
of students’ civic position and awareness of their influence
on the development of society and their country. |
| Keywords: |
game technology, education, game, educational
game, electoral process, elections, youth, political activism,
social studies, skill formation, electoral literacy |
| For citation: |
Altukhova S. O., Altukhova A. A., Kononova Z. A. Game technology as a tool for teaching schoolchildren to participate
in the electoral process. Biznes. Obrazovanie. Pravo = Business. Education. Law. 2026;2(75):370—375. DOI: 10.25683/
VOLBI.2026.75.1582. |